Posts Tagged ‘game engine’
Zuba! – a combination of children’s fantasies and up-to-date engine
Last Updated on Tuesday, 21 August 2012 02:30 Written by iUseMac Tuesday, 21 August 2012 02:30
Melsoft today introduces a new arcade racing game from a young Belarusian studio Terra Zolotaria Zuba!. Zuba! is a combination of classic elements of arcade games, up-to-date game engine Unity and lots of fun iOS abilities. It has a unique author’s view on the classic arcade racing, fantastic graphics and dynamic gameplay, but also because it has a high level of usability. Each player can make his very own Zuba; with numerous accessories they are able to create their own unique character & more. Continue reading
Tags: arcade racing, character, classic elements, color palette, colorful world, creative experiment, debut game, game engine, gyroscope, level, player, promotion studio, racing, rich colors, scroller, studio, Tatyana, Trademark, true reason, Zuba | Posted under Mac News | Comments Off
DEAD TRIGGER 1.0 for iOS Carves up the App Store
Last Updated on Thursday, 28 June 2012 09:02 Written by iUseMac Thursday, 28 June 2012 09:02
Madfinger Games today announced that DEAD TRIGGER 1.0, an eagerly anticipated first-person zombie shooter game, is now available on the App Store. With outstanding next-generation graphics and user-friendly gameplay on mobile devices, Madfinger Games has again created an amazing handheld experience. DEAD TRIGGER takes place in an alternate reality version of 2012 where modern civilization is on the brink of collapse and hordes of undead flesh-eaters now roam the Earth. Continue reading
Tags: alternate reality, brink of collapse, Brno, Budget, character, flesh eaters, game developer, game engine, game graphics, iPad, MADFINGER, programmer, raising the bar, reality version, SHADOWGUN, store, technical improvements, technology, Trigger, worst case scenario | Posted under Mac News | Comments Off
Cinopt Studios LLC releases Space Junk Runner 1.0 – First iOS Game
Last Updated on Monday, 21 May 2012 03:00 Written by iUseMac Monday, 21 May 2012 03:00
Minnesota based Cinopt Studios LLC introduces Space Junk Runner 1.0, their first gaming title for iPhone, iPad and iPod touch devices. Space Junk Runner takes place above a planet’s atmosphere with randomly generated platforms that appear as the spaceship continues its journey. The goal of Space Junk Runner is to jump from platform to platform as far as possible. Players can break and compare high scores with friends by attempting to travel as far as possible. Continue reading
Tags: 3gs, Bad, Batteries, center, effects software, engine, game center, game engine, iPad, iphone, May, planet, quality games, Runner, space junk, st paul minnesota, Studios, video effects | Posted under Mac News | Comments Off
Cinopt Studios LLC releases Space Junk Runner 1.0 – First iOS Game
Last Updated on Monday, 21 May 2012 03:00 Written by iUseMac Monday, 21 May 2012 03:00
Minnesota based Cinopt Studios LLC introduces Space Junk Runner 1.0, their first gaming title for iPhone, iPad and iPod touch devices. Space Junk Runner takes place above a planet’s atmosphere with randomly generated platforms that appear as the spaceship continues its journey. The goal of Space Junk Runner is to jump from platform to platform as far as possible. Players can break and compare high scores with friends by attempting to travel as far as possible. Continue reading
Tags: 3gs, effects software, game center, game engine, iPad, iphone, quality games, space junk, st paul minnesota, video effects | Posted under Mac News | Comments Off
Cutout Fighter 1.5 – Retro, Arcade, Paper Game – Free for Limited Time
Last Updated on Tuesday, 24 April 2012 12:00 Written by iUseMac Tuesday, 24 April 2012 12:00
Today Eligo Games introduces Cutout Fighter 1.5 for iOS, which is available for free Limited Time. It is a Retro style game based on a fast-paced 2D fighter game engine utilizing pixelated-style graphics with blood free paper effects and mini games inside of it. Set in a world where everything, including the characters, is made out of paper, players must fight their way through levels of opponents to reach, battle and destroy the paper-consuming nemesis, The Black Hole. Continue reading
Tags: Black, black hole, difficulty, fighting game, game designer, game engine, line, mini games, mode, opponent, Overdrive, overdrives, paper, paper game, player, retro style, style, style game, style graphics, time | Posted under Mac News | Comments Off
Brand new course on how to make iPhone games 70% early adopter discount
Last Updated on Wednesday, 11 April 2012 04:30 Written by iUseMac Wednesday, 11 April 2012 04:30
Have you ever wanted to make a game? You have tried to Google tutorials and tried to learn how to code. You plow through tutorial after tutorial and get nowhere. After much frustration, you give up and put your fantastic game ideas aside. Luckily if you want to make iPhone, iPad, mac store and android games you can. If you take this course you can learn the basics of game design and learn how to make iPhone and iPad games with absolutely zero programming. Continue reading
Tags: fine details, game design, game designer, game engine, game ideas, game production, games design, iphone, mac computer, mac store | Posted under Mac News | Comments Off
Destrustopus is Coming – Preview GlitchSoft’s Upcoming iPhone Game
Last Updated on Thursday, 31 March 2011 09:00 Written by iUseMac Thursday, 31 March 2011 09:00
GlitchSoft today announced that Destructopus, their highly anticipated side-scrolling Destruct-Em-Up game is set for a release in the short term. In arcade style, players will play as a gigantic octopus-like sea monster as they work their way from coast to coast wreaking absolute havoc. The game promises 20 action packed levels, a plethora of enemy types, and two formidable end-level bosses. Journalists and interested reviewers are welcome to preview the game and even take it for a test spin. Continue reading
Tags: absolute riot, arcade style, coast, Destruct, destruction, game engine, hand, industrial environments, iPad, iphone, level bosses, ottawa canada, press, sea monster, second game, studio, time godzilla, title, way | Posted under Mac News | Comments Off
Ex AAA Developers, Rodeo Games Release iOS Title Hunters: Episode One
Last Updated on Tuesday, 15 March 2011 11:30 Written by iUseMac Tuesday, 15 March 2011 11:30
Rodeo Games Ltd. introduces their debut title Hunters: Episode One for iPhone, iPod and iPad. Designed and built from the ground up for iOS devices, this new sci-fi turn based strategy game combines the quality and presentation of AAA console gaming with the mindset and mechanics of mobile gaming. Hunters: Episode One sees players take on the role of the captain of an elite team of bounty hunters, being offered a variety of unique contracts every day. Continue reading
Tags: contract objectives, daily basis, debut title, dusty town, game engine, games release, games team, iphone, powerful weapons, rodeo games | Posted under Mac News | Comments Off