Posts Tagged ‘character animation’
MW3D-Solutions releases Cheetah3D 6.2 – Now with ABF unwrapping
Last Updated on Thursday, 31 January 2013 02:45 Written by iUseMac Thursday, 31 January 2013 02:45
Independent software developer, MW3D-Solutions today announces Cheetah3D 6.2, an update to its very popular 3D modeling solution for Mac OS X. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve. Version 6.2 adds support for ABF unwrapping, improves loop/ring selection, improves support for retina displays and fixes many bugs. Continue reading
Tags: animation package, animation system, character animation, Collada, global illumination, mac os x, modeling solution, numerical accuracy, point mode, surface modelling | Posted under Mac News | Comments Off
The Day I Became A Pirate Named Global eBook Finalist In Two Categories
Last Updated on Friday, 6 July 2012 03:30 Written by iUseMac Friday, 6 July 2012 03:30
The Day I Became A Pirate Book App has been selected as a finalist in two categories for Dan Poynter’s prestigious Global eBook Awards. Categories include Best Illustration In Children’s Fiction, and Best Multimedia In An eBook. The Day I Became A Pirate features outstanding illustrations and engaging multimedia including sounds, voices, and character animation. The book app includes two puzzles that can be solved by finding hidden messages, and features a first-of-its-kind Pirate X-Ray Machine. Continue reading
Tags: book, Categories, character animation, dan poynter, day, ebook awards, engaging multimedia, iPad, iphone, online, panel, professional critics, range, reading circle, score sheet, store, subject matter experts, TaleSpring, talk like a pirate | Posted under Mac News | Comments Off
MW3D-Solutions releases Cheetah3D 6.0 – Now with Bullet physics
Last Updated on Friday, 13 April 2012 02:55 Written by iUseMac Friday, 13 April 2012 02:55
Independent software developer MW3D-Solutions is proud to announce Cheetah3D 6.0, a major update to his very popular 3D modeling solution for Mac OS X. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve. Version 6.0 adds support for rigid body and soft body dynamics using the Bullet physics engine, Isosurfaces, improved iBooks Author compatibility, and much more. Continue reading
Tags: animation package, animation system, Author, body dynamics, Bullet, character animation, Cheetah, D-Solutions, global illumination, ground, level, mac os x, modeling solution, physics, physics engine, realtime preview, SDK, simulation, software, waving flag | Posted under Mac News | Comments Off
Martin Wengenmayer releases Cheetah3D 5.7 – With New Preferences Window
Last Updated on Tuesday, 24 May 2011 12:00 Written by iUseMac Tuesday, 24 May 2011 12:00
Independent software developer Martin Wengenmayer today announces Cheetah3D 5.7, a major update to his very popular 3D modeling solution for Mac OS X. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve. Cheetah3D 5.7 adds a new preferences window, extendes the hotkey handling,allows the customization of many UI colors and improves the Collada exporter. Continue reading
Tags: animation package, animation system, character animation, Cheetah, Collada, custom javascripts, feature, global illumination, ground, independent software developer, interface colors, level, mac os x, May, software, subdivision, subdivision surfaces, update, window | Posted under Mac News | Comments Off
Martin Wengenmayer releases Cheetah3D 5.6 – With new snapping tools
Last Updated on Tuesday, 16 November 2010 11:45 Written by iUseMac Tuesday, 16 November 2010 11:45
Independent software developer Martin Wengenmayer today releases Cheetah3D 5.6, a major update to his popular 3D modeling solution for Mac OS X. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve. Version 5.6 adds many workflow enhancements like better snapping, arbitrarily align able transform gadget, a joint orient tool, support for more video codecs and more. Continue reading
Tags: animation package, animation system, character animation, curve, feature, global illumination, ground, independent software developer, mac os x, modeling solution, package, Perfect, snapping tools, software, solution, today, tool, update, video codecs, workflow enhancements | Posted under Mac News | Comments Off
Martin Wengenmayer releases Cheetah3D 5.3 – Now with 64-bit Support
Last Updated on Tuesday, 23 February 2010 03:00 Written by iUseMac Tuesday, 23 February 2010 03:00
Independent software developer Martin Wengenmayer today announces Cheetah3D 5.3, a major update to his very popular 3D modeling solution for Mac OS X. Developed from the ground up utilizing the latest Cocoa technologies, Cheetah3D is a lean, fast, and elegant 3D modeling, rendering, and animation package with an easy learning curve. Version 5.3 adds 64-bit support for Intel Macs, a completely rewritten Render Manager, various Altivec/SSE optimizations and improved handling of poses. Continue reading
Tags: Altivec, animation, animation package, animation system, bit, character animation, Cheetah, complex geometry, D. All, developer, Dr. Martin Wengenmayer, Germany, global illumination, impressive scenes, independent software developer, Intel, intel 64 bit, Mac, Mac OS, mac os x, manager, Martin Wengenmayer, modeling, software, SSE, thumbnail preview, U.S., X Version, X. Developed | Posted under Mac News | Comments Off